CYBER KIDS Vision

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In 1992, the inventors of CYBER KIDS launched a nation-wide experiment based on a concept they then called the Profitable Dream. They envisioned that introducing advanced computer technology in the lives of a critical number of young children using an educationally relevant and socially responsible, peace-enhancing curriculum would allow them to “transcend” the socio-cultural, political and educational limitations of their country and move the new generation a decade ahead. The project was founded on a well-defined vision statement:

Our vision is to re-define the methods, tools and purpose of education in light of relevant social change.


Methods The challenge is not only what you offer, but how you offer it. This statement is true not only for education, although in the field of Education it becomes extremely important. This is because if know-how is not offered with the right method the result may be useless; in the trivial case the student forgets everything s/he is taught, but in the worse case, s/he develops negative feelings about the particular know-how and learning. CYBER Kids has defined a combination of content (Curriculum) and delivery (Philosophy and Pedagogy), which has received international attention and recognition. It is a future-, child-centered method in which the computer is a means not an end.
Tools One of the ways in which humans differ from animals lies in their ability to "invent" tools to assist them in performing various tasks. All tools up to date have been able to increase physical power. The computer is a tool which dramatically increases brain power (=brain amplifier)[1], [2],[3]. However, to own the tool is one thing, to know how to use it correctly is another. The CYBER KIDS Method emphasizes how to "play/interact" meaningfully and beneficiently with this tool for educational purposes.
Purpose Not many people ask this question, but we at CYBER KIDS dare to do so: "Why do we need education?" The simple response: "in order to be able to get a position at the University, to graduate and get a job and a good salary to have a good life" is not satisfactory to us. We envision a world in which our children will live and enjoy everyday of their lives and this includes having fun and joy in the process of the various learning experiences. Education is key to personal development.


  1. Laouris, Yiannis, and Nikleia Eteokleous. "We need an educationally relevant definition of mobile learning." Proceedings of mLearn. Vol. 2005. 2005. pg 3
  2. Laouris, Y. (1998). Computer-brain spirit: Where are their borders. In P. Savides & E. Savides (Eds.), You Tell Me, Third Research Symposium of Art & Design (pp. 39-42). Art Studio Laboratories, Nicosia, Milrad M (2003). Mobile learning: challenges, perspectives, and reality. In K Nyiri (ed) Mobile learning essays on philosophy, psychology and education. Vienna: Passagen Verlag, 151–164. ISBN 3 85165 603 2.
  3. Laouris, Y. (1998). Innovative education for the new millennium. A leap into the new millennium, HILTON, NICOSIA Dec 1998, Organized by IMSC Nikias Max.